![]() It'd need some GUI work for the Android layer but the hardware and the Linux Kernel should be up to the task.Įxpect simple 2D games to be possible with this.Īlso, maybe zedr0n could help with some info? I tried contacting him but I couldn't get a hold of him. This is what rama said about PCSX2 on Android x86: PCSX2 has a good chance of just working on that, yea. But it looks like development has been stopped on it. In order for it to work, you would need to port GSdx software to OpenGL ES 2.0 and other stuff that I can't remember (don't feel like scrolling through the pages). ![]() By running on a standard PC, the emulator helps software development and testing of next generation OpenGL ES 3.1 applications since no embedded platform is required. It is much easier to port to the X86 like you said, ARM would take a lot more work and be a lot more hard. The OpenGL ES Emulator is a library that maps OpenGL ES 3.1 API calls to the OpenGL API. The highlights were: The devs don't really want to make the port but gave information on it. I made this topic on the PCSX2 forums a while ago to see what the devs said about the possibility of PCSX2 on Android: ![]()
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